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Tibia - tibia.d2event.net

Tibia - tibia.d2event.net

HP 580 Summon ---
Exp 580 Convince ---
Resistance poison, sees invisible Special summons some undead monsters [ghost, ghould, mummy], heals himself
Fight close combat, poison, magic attacks [missiles]
Loot 0-? gp, Short sword, scale armor, skull, green mushroom, clerical mace, mystic turban (Rare), skull staff (Rare), boots of haste (Rare), Snakebite Rod( Rare)
About Necromancers are powerful magicians which pursue studies on undead creatures in the haunted ruins of Drefia on Darama. Nobody knows what they intend to use their perilous knowledge for and which dreadful secrets they already have discovered, but adventure
Spawns Drefia

Necromancers, worshipper of death, can be found only in places filled with death. They possess knowledge about dark magic, what makes them dangerous opponents. They make stong injuries from distance and also they keep distance from player, what for blocker is a bit of trouble. Expeditions should be in two, three players team, but players on higher level should not have problems to kill it alone. They are able to summon some undead which block the way to their master. Most trouble can make summoned mumie, which can paralyze the bloker giving necromancr time to escape and hit some strong injuries. Necromancers are very tuned sect, they like to hang on together, but there are also single spawns. When there are few Necromacers it is good to use GFB rune,. If we have luck the gained items can be so valuable, that the cost of expedition will return.

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Tibia - tibia.d2event.net

Tibia - tibia.d2event.net