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Tibia - tibia.d2event.net



Tibia - tibia.d2event.net

Blue Djinn
HP 330 Summon ---
Exp 190 Convince ---
Resistance poison, fire, energy, paralyze, senses invisible Special makes you drunk, turns you into rabit
Fight close combat, magic attacks
Loot 0-46 gp, 0-4 Small Sapphire, 0-3 Carrot, Small Oil Lamp, Book, Mystic Turban
Sounds
About Although the blue djinns are considered entities of goodness they tend to guard their secrets well from nosy explorers, diligently performing any task they accepted. Being highly magical creatures they are masters of illusion and transformation. Djinns ar
Spawns In city Ankrahmun and The Blue Djinn Tower
Tactics

Tactic for the Blue Djinn is the same as for their green kind. According to the experience points they give, you could think that they are not dangerous, but it is not true. They can make large injuries, and the unprepered player who will meet one can have real trouble. They ability to turn people into rats is not dangerous and it last only a while, so you don't have to bother it. However they can make player become drunk. It may be thought as nothing special, but it can be so strong, that you can not walk in the way you want to. Even trying to go on stairs, which are only one filed behing you, can be very hard. That is why you need a dwarven ring when fighting djinns. It protects player from effects of the alcohol, so we don't have to botther about it. When we have this ring in activ equipment, we can bravely chalenge djinn. You must know, that for low level players he might be deadly. Knights should walk to the opponent and kill him as fast as posible, remembering not to attract more enemies. Shooters should keep a safe distance from the target and kill as fast as it is posible. In view of djinns immunities magicians have small choice of attacks. They should choose between SD rune, Explosion rune or Burst Arrows. The last ones are the best when you have a blocker.
Often used tactic in fighting djinns is a blocker and magician with two summoned creatures shooting from distance (for example Minotaur Archers). Many experience points are lost, but the cost of adventure are smaller, so it last longer - you gain more experience points. Djinns are not very popular to hunt on. The cost of adventure is not small, and the value of the gained items will be for sure smaller. That is why the expedition is rather as a last resort or to feel something new.

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Tibia - tibia.d2event.net




Tibia - tibia.d2event.net